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Hatoful Boyfriend
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Hatoful Boyfriend : ウィキペディア英語版
Hatoful Boyfriend


| publisher =
| director =
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| writer = Hato Moa
| modes = Single-player
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| released = ''Free version'Plus'Hurtful Complete Edition'Full version''Remake: Windows, OS X, LinuxRemake: PS4, PS Vita
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is a Japanese dōjin soft otome visual novel released in 2011 for Microsoft Windows and OS X. It was developed by manga artist Hato Moa's dōjin circle PigeoNation Inc., and is the successor of a Flash game of the same name she created for April Fools' Day in 2011. A free demo version of ''Hatoful'' made with the FamousWriter engine was released later that year, followed by a full commercial version released on October 30, 2011 at COMITIA 98, and an English version released in February 2012. An international remake by developer Mediatonic and publisher Devolver Digital, dubbed ''Hatoful Boyfriend HD'' in Japan, was released on September 4, 2014 for Microsoft Windows, OS X, and Linux and for PlayStation 4 and PlayStation Vita on July 21, 2015 in North America, and on July 22, 2015 in Europe, respectively.
''Hatoful Boyfriend'' is an interactive text-based visual novel that follows a branching plot line, with the player's decisions determining which of the game's multiple endings they receive. The title is a pun on the ''wasei-eigo'' word , and the Japanese word , as the game features pigeons and other birds as major characters. The game is set in a version of Earth populated by sapient birds, and its main story follows the player character and protagonist—the only human attending St. PigeoNation's Institute, an elite school for birds—as she finds love among her avian acquaintances. ''Bad Boys Love'', a hidden alternate story mode, opens with the discovery of the protagonist's corpse, after which the player follows her best friend Ryouta Kawara as he investigates the circumstances of her death and unravels darker conspiracies surrounding the school.
''Hatoful Boyfriend'' received generally positive reception; reviewers praised the game's replay value as well as its writing and characterization, while repetitive gameplay and the accessibility of the game's ''Bad Boys Love'' mode received a more mixed response. A sequel, ''Hatoful Boyfriend: Holiday Star'', was released on December 29, 2011, with an English version being released on Christmas Day the following year. In addition to the main games in the series, ''Hatoful Boyfriend'' has made transitions into other media: a monthly webcomic was serialized in the anthology ''Manga Life WIN+'', several supplementary materials and official dōjin works have been released, and four drama CDs based on the series have been made. An episodic web series began in 2014.
== Gameplay ==

Gameplay in ''Hatoful Boyfriend'' is similar to most other visual novels for the PC, with the controls limited to the mouse and the only interactions being clicking to forward the game's narrative or to choose between multiple plot choices. The keyboard can also be used instead of the mouse, with the 'enter' key serving the same purpose as clicking. The save button can be employed at any point during the game, which also features several pages of save slots, allowing gameplay to be easily picked up from prior to a choice the player made. An arrow button in the upper right corner also allows the player to skip dialogue and interactions they have already experienced.
The player assumes control of the protagonist, a teenage human girl. As the game follows a branching plot line with multiple endings, at various points during gameplay the player is allowed to make choices that determine which character's romance route the player will encounter. On weekdays, the player can also choose which classes to attend, which change one of the protagonist's three stats depending on the activity chosen. Having certain stat values are required to obtain the good endings for each love interest and to otherwise advance along certain routes.〔 There are thirteen (fourteen in the 2014 remake) endings in total: one ending for each of the main love interests, three extended endings for three of the love interests based on stat values, one ending for the ''gaiden''-esque Torimi Café storyline, and one ending attained if the player fails to romance any character.〔
When routes are completed, documents are unlocked that provide insights into the game's overarching storyline. These documents can be viewed at any time in the game's archive feature, which is accessed from the title screen. After obtaining the four specific endings required to trigger it, the player is given a new prompt to either "fulfill the promise" or live "a normal life" upon starting a new game.〔 Choosing to live a normal life will result in a normal playthrough, while choosing to fulfill the promise locks the player into the true route or scenario ''Bad Boys Love'', or ''BBL'' (also known as ''Hurtful Boyfriend''〔), which explores the full extent of the underlying plot alluded to by the documents and various points of foreshadowing in the dating simulation portion of the game. If the player chooses to fulfill the promise, aside from several dream sequences, gameplay at first appears to continue normally until the in-game date is September 2. The player's perspective then switches from the protagonist to the protagonist's best friend, and the events of the scenario begin regardless of any other choices made by the player up to that point. If the player obtains all other possible endings prior to starting ''Bad Boys Love'', an extended epilogue plays after the game's credits upon completion of the scenario.〔 In a departure from the generally lighthearted romantic routes, ''Bad Boys Love'' is presented as a murder mystery psychological thriller, and is significantly longer than any other route in ''Hatoful Boyfriend'', making up most of the game's actual length.〔
There are several changes to gameplay and the way text is displayed during ''Bad Boys Love'' in the original version of the game: saving is disabled except at certain points in the story, the function to skip dialogue and interactions is removed, and plot-important dialogue and narrative are highlighted with colored text; usually yellow, though text of particularly critical importance is highlighted in red. In the 2014 remake however, the option to save is available at all times, the skip function is retained, and text is no longer highlighted. In both versions, the game's interface and controls change from that of a standard visual novel to similar to that of a '90s-era turn-based role-playing game during certain segments of the narrative.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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